Intelligence Network
Intelligence Network
- Getting the chosen result on at least one resolution grants 10 Landsraad Standing every Council
- +100% Agent Recruitment speed
House Harkonnen shares its chilling reputation with its leader, Baron Vladimir Harkonnen. They have been called despotic, merciless, scheming and devious. And those are only their finer qualities.
Can be used on any Village controlled by House Harkonnen at the cost of 20 Manpower.
"Glossu's younger brother and the Baron's favored nephew, Feyd-Rautha has all it takes to uphold his family's sadistic culture. An unmatched duelist and charismatic leader, he is the chosen na-Baron of House Harkonnen, destined to take over his uncle's legacy."
"Piter is a twisted Mentat; that is a human computer, but bred on planet Tleilax with much less ethical constraints in mind that their regular counterparts."
"Cron Vatia is the administrator in charge of House Harkonnen's enslaved workforce on Arrakis. Efficient and utterly ruthless, he keeps production high through relentless pressure and swift punishment of any who fall short."
"Umman Kudu is the ruthless Captain of Harkonnen forces on Arrakis. Known for his iron discipline and heavy-handed methods, he ensures the Baron's dominance through overwhelming military presence."
These rank and file troops are widely used by the Harkonnens, with little regard for their survival as long as they can further their goals
These Harkonnen specialists use demolition charges and various explosives to stun and disorient their targets, reducing their efficiency
A special section of Harkonnen fanatics, trained from birth to value success at all costs over survival
This lightweight, remote-controlled flying device is outfitted with small-caliber guns to assist other units in combat. Thanks to its small stature and reduced noise, it has the ability to stay concealed from a distance
These hulking killing machines, clad in heavy armor and equipped with ever-regenerating shields, feel seemingly impossible to take down, although they are not fully invulnerable
These creepy, undulating crafts bring a large amount of firepower to the fight. They spray missiles at an area without much care for precision
Behind its many eyes and heavy shielding, the Overlord frigate hides a self-repairing fleet of vicious drone-ships
Brutal and feared, Glossu Rabban rules through terror. His troops fight not out of loyalty, but because dying by his hand is worse than dying by the enemy's
Captain of the Harkonnen guard, Iakin Nefud survives by any means necessary — including at the expense of those under his command
Intelligence Network
Cruel Reputation ★
Spying Logistic
Counter Measures
Landsraad Whispers ★
Enhanced Questioning ★
Nefarious Contracts
Insider Trading
Spying Mastery
Local Dialect Studies
Lay of the Land
Local Hubs
Instill Fear ★
Civilian Defense Force
Outpost Logistics
Savage Cleansing ★
Border Defense
Symbols of Authority ★
Work Ethics ★
Modular Parts
Advanced Engineering
CHOAM Integration
Insulated Valley
Geothermal Condensers
Martial Economy ★
Crew Training Program
CHOAM Support
Survival Training
Arrakis Butchers ★
Mechanization
Recruitment Initiative
Energy Efficiency
Parallel Training
Assembly Lines ★
Adrenaline Addiction ★
Siege Incentives
★ nodes in the tree above are unique to House Harkonnen.
Buildings exclusively available to House Harkonnen.
Like spice, information must flow. Sadly, said information must more often than not be extracted from human beings like sap is extracted from a tree. Most abhor the method, but the Harkonnens will never shy away from a proven tool
The stellar reputation of House Atreides owes a lot to its leader's commanding style: firm yet honorable and fair. By imperial decree, the Atreides have just inherited the stewardship of Arrakis and have a lot of work to do to take over from the Harkonnens.
House Harkonnen shares its chilling reputation with its leader, Baron Vladimir Harkonnen. They have been called despotic, merciless, scheming and devious. And those are only their finer qualities.
There's a fine line between smugglers and full-fledged bandits, and Esmar Tuek is adept at walking that line. Smugglers can provide anything to anyone, provided they put the price… and do not look at the specifics too closely.
Fremen are the only people native to Arrakis and will do anything to protect their way against the offworlders. While their leader, Liet-Kynes, doesn't originally come from Dune, she is every bit as determined and attached to the planet as the next Fremen.
Imperial House Corrino has ruled the galaxy for ten millenia, and Shaddam IV intends to keep it that way. The situation on Arrakis calls for the direct intervention of the Padishah Emperor, who will use all His wit and the might of His administration to turn the war to His benefit.
House Ecaz is known for its touristic resorts, its recreational drugs, and its patronage for the Art. But behind this enticing exterior, the refined house and its no less refined ruler, Archduchess Armanda, are ruthless and efficient defenders of their interests.
House Vernius rules over Ix, the subterranean world of marvels where the Imperium's most advanced technology is forged. Driven from their homeworld by Bene Tleilax usurpers and their Sardaukar allies, Earl Rhombur Vernius has never stopped fighting to reclaim Ix — and with it, the unrivalled manufacturing power that made his house great.