Atreides Sympathizers ★
Atreides Sympathizers ★
- +5 Landsraad Standing per Landsraad Information level, on Council opening
- +2 Influence production
The stellar reputation of House Atreides owes a lot to its leader's commanding style: firm yet honorable and fair. By imperial decree, the Atreides have just inherited the stewardship of Arrakis and have a lot of work to do to take over from the Harkonnens.
Allows House Atreides to gain control of Villages peacefully at the cost of Authority & Influence.
"The Lady Jessica is Duke Leto's concubine. Although she is a Bene Gesserit, her loyalty always goes to house Atreides before the Sisterhood."
"Thufir is an elderly Mentat—a human computer—, and also House Atreides' Master of Assassins. Renowned in the Landsraad for being both outstandingly cunning and honorable, Thufir is also a master in the art of war and political instruction."
"Dr. Yueh is a Suk doctor in service of House Atreides, trained to the highest medical standards and bound by an Imperial Conditioning that should make betrayal unthinkable. Despite his vow, his love for his captured wife Wanna would lead him down a tragic path."
"Paul Atreides is the son of Duke Leto and Lady Jessica. Raised as both a Bene Gesserit and a Mentat, he is a gifted fighter and thinker, believed by some Fremen to be the Lisan al-Gaib — the Voice from the Outer World prophesied to lead them to freedom."
Troopers are fierce melee fighters. They become stronger when supported by specialized units
Armed with medium-range projectile weapons, rangers are best used alongside defensive units that can protect them
Equipped with rocket launchers, these specialists can easily breach enemy defenses and open the way for other units
This heavy, remote-controlled drone is well suited for combat, but its primary purpose is to provide field support to nearby units
The Wardens are the Atreides' elite section. Equipped with heavy-duty armor, shields, and swords, they are ready to give their lives to defend their allies
Fashioned after the heraldic bird of House Atreides, the Hawk harasses weakened enemies with its two machine guns
This utility frigate has heavy shielding and a large cabin area to keep wounded troops out of harms way. They will live to fight another day
Swordmaster and loyal guardian to House Atreides, Duncan Idaho's skill in battle is the stuff of legend. He will not fall — not while his Duke still stands
Musician, weapons master, and loyal companion to Duke Atreides, Gurney Halleck leads by example — inspiring those around him to exceed their limits
Atreides Sympathizers ★
Diplomatic Maneuvers
Spying Logistic
Political Entente ★
Landsraad Support
Sustainable Spying ★
Active Surveillance ★
Insider Trading
Spying Mastery
Local Dialect Studies
Lay of the Land
Air Network ★
Native Customs
Veteran Militia ★
Cultural Assimilation ★
Valuable Trinkets
Border Defense
Wonders of the Desert
Local Community ★
Modular Parts
Urban Planning ★
CHOAM Integration
Insulated Valley
Geothermal Condensers
Riches of Arrakis
Atreides Foremen ★
CHOAM Support
Survival Training
Army Logistics
Mechanization
Post-Trauma Reintegration ★
Energy Efficiency
Parallel Training
Parts Production
Military Propaganda
Proud Liberator ★
★ nodes in the tree above are unique to House Atreides.
Buildings exclusively available to House Atreides.
Concord Chamber Long lasting alliances are built on small, practical actions. A local presence helps climb these small steps, day after day
The best way to have an influence over the Landsraad is to make sure you are always in the midst of it, ever present and seemingly indispensable
The stellar reputation of House Atreides owes a lot to its leader's commanding style: firm yet honorable and fair. By imperial decree, the Atreides have just inherited the stewardship of Arrakis and have a lot of work to do to take over from the Harkonnens.
House Harkonnen shares its chilling reputation with its leader, Baron Vladimir Harkonnen. They have been called despotic, merciless, scheming and devious. And those are only their finer qualities.
There's a fine line between smugglers and full-fledged bandits, and Esmar Tuek is adept at walking that line. Smugglers can provide anything to anyone, provided they put the price… and do not look at the specifics too closely.
Fremen are the only people native to Arrakis and will do anything to protect their way against the offworlders. While their leader, Liet-Kynes, doesn't originally come from Dune, she is every bit as determined and attached to the planet as the next Fremen.
Imperial House Corrino has ruled the galaxy for ten millenia, and Shaddam IV intends to keep it that way. The situation on Arrakis calls for the direct intervention of the Padishah Emperor, who will use all His wit and the might of His administration to turn the war to His benefit.
House Ecaz is known for its touristic resorts, its recreational drugs, and its patronage for the Art. But behind this enticing exterior, the refined house and its no less refined ruler, Archduchess Armanda, are ruthless and efficient defenders of their interests.
House Vernius rules over Ix, the subterranean world of marvels where the Imperium's most advanced technology is forged. Driven from their homeworld by Bene Tleilax usurpers and their Sardaukar allies, Earl Rhombur Vernius has never stopped fighting to reclaim Ix — and with it, the unrivalled manufacturing power that made his house great.