House Atreides

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The stellar reputation of House Atreides owes a lot to its leader's commanding style: firm yet honorable and fair. By imperial decree, the Atreides have just inherited the stewardship of Arrakis and have a lot of work to do to take over from the Harkonnens.

List of Contents

Faction Bonuses

  • + Can use Peaceful Annexation on non-devastated neutral Villages.
  • + Atreides Villages cost +10% Authority to Annex and are 10% longer to Liberate.
  • + All Solari upkeeps are reduced by 10%.
  • − Cannot pillage neutral Villages.

At 5k Hegemony

  • + While under the effect of a positive Resolution, gain +10% Solari
  • + While under the effects of a negative Resolution, gain +10% unit Power

At 10k Hegemony

  • + You can ignore Charters prerequisites except for the necessary Landsraad Standing
  • + Permanently gain +2% resource production upon being elected for a positive Resolution (x20 max)

Peaceful Annexation

Allows House Atreides to gain control of Villages peacefully at the cost of Authority & Influence.

  • + Peaceful Annexation allows House Atreides to gain control of Villages for the standard Authority cost & 50 Influence.
  • + This process takes 5 days, can be used globally and cannot be used on devastated or occupied villages
  • + Peaceful Annexation retains any Militia that are present in the Village

Councilors

Lady Jessica

Lady Jessica

Difficulty: Hard
Abilities
  • Can impose any Treaty upon other factions at the cost of 50 Influence
  • Treaties have no Authority upkeep
  • Betraying a Treaty costs -50 Landsraad Standing

"The Lady Jessica is Duke Leto's concubine. Although she is a Bene Gesserit, her loyalty always goes to house Atreides before the Sisterhood."

Thufir Hawat

Thufir Hawat

Difficulty: Easy
Abilities
  • Your Agents have 1 additional trait
  • Can speed up mission progress and construction of Village Buildings at the cost of Solari

"Thufir is an elderly Mentat—a human computer—, and also House Atreides' Master of Assassins. Renowned in the Landsraad for being both outstandingly cunning and honorable, Thufir is also a master in the art of war and political instruction."

Dr. Wellington Yueh

Dr. Wellington Yueh

Difficulty: Easy
Abilities
  • +2 Knowledge production
  • Non-mechanical Military Units gain +15% Health and +30% Health Regeneration

"Dr. Yueh is a Suk doctor in service of House Atreides, trained to the highest medical standards and bound by an Imperial Conditioning that should make betrayal unthinkable. Despite his vow, his love for his captured wife Wanna would lead him down a tragic path."

Young Paul Atreides

Young Paul Atreides

Difficulty: Easy
Abilities
  • +2 Authority production per allied Sietch
  • Revealing a Sietch improves initial relations with its Naib to 30

"Paul Atreides is the son of Duke Leto and Lady Jessica. Raised as both a Bene Gesserit and a Mentat, he is a gifted fighter and thinker, believed by some Fremen to be the Lisan al-Gaib — the Voice from the Outer World prophesied to lead them to freedom."

Units

Trooper

  • Health: 500 | Power: 14 | Armor: 6 | Supply: 100
  • Recruitment Cost: 50 Manpower | 5 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 10 Solari
  • Development required: None
  • Range: Melee
  • Abilities:
  • + Trooper: Gain +3 Power while under the effect of at least one allied unit bonus
Troopers are fierce melee fighters. They become stronger when supported by specialized units

Ranger

  • Health: 400 | Power: 17 | Armor: 0 | Supply: 100
  • Recruitment Cost: 40 Manpower | 4 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 8 Solari
  • Development required: None
  • Range: 35
  • Abilities:
  • + Suppression: The target is Suppressed (x1 max): Attacks deal -10% damage
  • − Ranged: Suffers penalties in melee combat
Armed with medium-range projectile weapons, rangers are best used alongside defensive units that can protect them

Heavy Weapon Squad

  • Health: 400 | Power: 23 | Armor: 0 | Supply: 100
  • Recruitment Cost: 40 Manpower | 4 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 8 Solari
  • Development required: None
  • Range: 35
  • Abilities:
  • + Disruption: The target is Disrupted (x1 max): -2 Armor
  • + Demolition: Area damage; 30% chance to destroy Armor
  • − Ranged: Suffers penalties in melee combat
Equipped with rocket launchers, these specialists can easily breach enemy defenses and open the way for other units

Support Drone

  • Health: 400 | Power: 14 | Armor: 4 | Supply: N/A
  • Recruitment Cost: 300 Solari | 3 Command Points | 3 Fuel Cells
  • Recruitment Time: 5 Days
  • Upkeep: 12 Solari
  • Development required: Mechanization
  • Range: 25
  • Abilities:
  • + Field Recovery: Up to 2 Atreides non-mechanical units at Long Range are saved inside the Support Drone instead of dying
  • + Drone: Mechanical; does not attract Sandworms
This heavy, remote-controlled drone is well suited for combat, but its primary purpose is to provide field support to nearby units

Warden

  • Health: 500 | Power: 16 | Armor: 8 | Supply: 100
  • Recruitment Cost: 100 Solari | 50 Manpower | 5 Command Points
  • Upkeep: 20 Solari
  • Development required: None
  • Prerequisites: 5,000 Hegemony
  • Range: Melee
  • Abilities:
  • + Bulwark: Other ally military units at Short Range gain +2 Armor (x1 max)
The Wardens are the Atreides' elite section. Equipped with heavy-duty armor, shields, and swords, they are ready to give their lives to defend their allies

Hawk

  • Health: 250 | Power: 8 | Armor: 4 | Supply: N/A
  • Recruitment Cost: 3 Command Points | 9 Guild Favour | 3 Fuel Cells
  • Recruitment Time: 5 Days
  • Upkeep: 12 Solari
  • Development required: None
  • Building required: Spacing Guild Branch
  • Range: 35
  • Abilities:
  • + Armored Hull: -30% damage received from ground units
  • − Ship: Cannot investigate Discoveries or Villages; cannot occupy Villages; cannot target Village Buildings
Fashioned after the heraldic bird of House Atreides, the Hawk harasses weakened enemies with its two machine guns

Kraken

  • Health: 2000 | Power: 16 | Armor: 3 | Supply: N/A
  • Recruitment Cost: 100 Guild Favour
  • Recruitment Time: 8 Days
  • Upkeep: 50 Solari
  • Development required: None
  • Building required: Spacing Guild Branch
  • Range: 50
  • Abilities:
  • + Troop Carrier: Can carry up to 10 ally ground military units; use Disembark to release below the ship; each carried unit gives +1 Armor, -1 Power
  • + Demolition: Area damage; 30% chance to destroy Armor
  • − Frigate: Cannot investigate Discoveries or Villages; cannot occupy Villages; cannot target Village Buildings
This utility frigate has heavy shielding and a large cabin area to keep wounded troops out of harms way. They will live to fight another day

Duncan Idaho

  • Health: 1000 | Power: 20 | Armor: 6 | Supply: 100
  • Recruitment Cost: 1000 Solari
  • Recruitment Time: 15 Days
  • Upkeep: 20 Solari
  • Development required: None
  • Prerequisites: 10,000 Hegemony
  • Range: Melee
  • Abilities:
  • + Heroic Figure: For each allied unit bonus, gain Heroism: +2 Power, +1 Armor; upon death, all future Duncans permanently gain +3 Power and +150 Health
  • + Duncan's Last Stand: Enemy ground units in melee range suffer -50% Speed; self gains +100% Speed, +100% attack speed, +5 Armor; Heroism cannot change while active
Swordmaster and loyal guardian to House Atreides, Duncan Idaho's skill in battle is the stuff of legend. He will not fall — not while his Duke still stands

Gurney Halleck

  • Health: 1000 | Power: 18 | Armor: 8 | Supply: 100
  • Recruitment Cost: 1000 Solari
  • Recruitment Time: 15 Days
  • Upkeep: 20 Solari
  • Development required: None
  • Prerequisites: 10,000 Hegemony
  • Range: Melee
  • Abilities:
  • + Exemplar Teacher: Melee units gain +1 Armor per experience level after the first; Ranged units gain +5% attack speed per experience level after the first; ally military units at Long Range gain +50% Experience
  • + Forced March (2-day duration, 2-day cooldown): Ally ground military units at Long Range gain +30% Speed and +2 Armor but cannot attack; can be toggled off early
Musician, weapons master, and loyal companion to Duke Atreides, Gurney Halleck leads by example — inspiring those around him to exceed their limits

House Atreides Development Tree

Atreides Sympathizers ★

Diplomatic Maneuvers

Spying Logistic

Political Entente ★

Landsraad Support

Sustainable Spying ★

Active Surveillance ★

Insider Trading

Spying Mastery

Local Dialect Studies

Lay of the Land

Air Network ★

Native Customs

Veteran Militia ★

Cultural Assimilation ★

Valuable Trinkets

Border Defense

Wonders of the Desert

Local Community ★

Modular Parts

Urban Planning ★

CHOAM Integration

Insulated Valley

Geothermal Condensers

Riches of Arrakis

Atreides Foremen ★

CHOAM Support

Survival Training

Energy Efficiency

Parallel Training

Parts Production

Military Propaganda

Proud Liberator ★

Unique Developments

★ nodes in the tree above are unique to House Atreides.

Statecraft

Atreides Sympathizers [Statecraft] Unique

  • +5 Landsraad Standing per Landsraad Information level, on Council opening
  • +2 Influence production

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Political Entente [Statecraft] Unique

  • When another faction betrays a Truce with House Atreides, receive 4 free Landsraad Guard
  • Unlocks the Council Chamber building

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Sustainable Spying [Statecraft] Unique

  • Agents assigned on CHOAM Information, Landsraad Information, or Spacing Guild Information slots produce +50% of their associated resources
  • Agent traits present only once on an Information field apply their effects twice

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Active Surveillance [Statecraft] Unique

  • +1 Influence and Intel production per Agent assigned to Counterintelligence
  • +1 Agent slot in Counterintelligence

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Expansion

Air Network [Expansion] Unique

  • -70% Airfield construction costs
  • -70% Airfield upkeep
  • Shuttles are +100% faster

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Veteran Militia [Expansion] Unique

  • -15% damage received by Military Units inside Atreides borders
  • +80% Militia Health

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Cultural Assimilation [Expansion] Unique

  • -20% Authority and Influence cost to use Peaceful Annexation
  • Unlocks the Concord Chamber Village Building
  • +1 Agent slot in Arrakis Information

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Economy

Local Community [Economy] Unique

  • +5 Plascrete production
  • Unlock Maintenance Center
  • Unlock Investment Office

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Urban Planning [Economy] Unique

  • Allow constructing multiple Village Buildings simultaneously
  • Unlocks the Mason Guild building in Arrakeen
  • Unlocks the Trade Agreement Treaty

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Atreides Foremen [Economy] Unique

  • +2 Maximum Crew in Harvesters
  • After successfully paying the Imperial Tax, every Harvesters with full crew gains +15% gathering rate permanently (x3 max)

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Military

Post-Trauma Reintegration [Military] Unique

  • +5 Command Point
  • -30% non-mechanical units regeneration costs
  • Unlocks the Command Post Building

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Proud Liberator [Military] Unique

  • Non-mechanical units get +1% max Health per 20 Landsraad Standing
  • Units Liberating or Annexing a Village from a faction with less Landsraad Standing heal 50% of Health

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Unique Buildings

Buildings exclusively available to House Atreides.

Village — Statecraft

Concord Chamber icon Concord Chamber

  • Cost: 2 Water | 150 Plascrete
  • Upkeep: 6 Solari
  • Construction time: 4 Days
  • Development required: None
  • Factions: Atreides
  • Sietches in neighbouring regions gain +200% to relation level gains
  • Sietches in neighbouring regions gain +20% resources received from trading
  • Must be built next to a revealed neighbouring sietch
Long lasting alliances are built on small, practical actions. A local presence helps climb these small steps, day after day

Main Base — Statecraft

Council Chamber

  • Cost: 1000 Solari | 500 Plascrete
  • Upkeep: 10 Solari
  • Construction time: 8 Days
  • Development required: None
  • Factions: Atreides
  • +10% Landsraad Standing gains
  • +100% relation gain with Sietches
The best way to have an influence over the Landsraad is to make sure you are always in the midst of it, ever present and seemingly indispensable

Factions