House Ecaz

House Ecaz Banner
House Ecaz is known for its touristic resorts, its recreational drugs, and its patronage for the Art. But behind this enticing exterior, the refined house and its no less refined ruler, Archduchess Armanda, are ruthless and efficient defenders of their interests.

List of Contents

Faction Bonuses

  • + Surrounded neutral Villages become Sanctuaries that cannot be attacked by other factions
  • + Gain 1 Authority production per Sanctuary
  • + Villages adjacent to a Sanctuary gain +1 instance of the Village's traits
  • − Cannot betray a faction in Truce

At 5k Hegemony

  • + A single Ecazi Village can be turned into a Garden Resort
  • + A single Ecazi non-mechanical unit can be named Champion, who raises Hegemony by killing other factions' units

At 10k Hegemony

  • + Turn 0.2% of your Hegemony into Solari production
  • + The first 50 votes placed on each Resolution are free

Councilors

Sanya Ecaz

Sanya Ecaz

Difficulty: Hard
Abilities
  • For each Sanctuary on the map, gain +15 Solari production and -40% Masterpiece construction costs

"Sanya Ecaz is the eldest daughter of Armanda, and current heir to the Ecaz dynasty. Her charming personality and eclectic tastes allow her to thrive among the artistic community of the house."

Rivvy Dinari

Rivvy Dinari

Difficulty: Easy
Abilities
  • Military Units at maximum Experience level have no upkeep cost
  • Military Units start with 1 additional Experience level

"Rivvy Dinari is a master swordsman and veteran instructor who carries on the traditions of the great Ginaz swordmaster school. His relentless emphasis on excellence ensures that only the finest fighters serve under House Ecaz's banner."

Ibbo Vipp

Ibbo Vipp

Difficulty: Easy
Abilities
  • Can use Landsraad Immunity on a Resolution to make House Ecaz ineligible as a target
  • Gain 2 Landsraad Standing upon completing a Masterpiece

"Ibbo Vipp is a sharp-tongued Ecazi diplomat whose talent for navigating the Landsraad's byzantine politics has saved House Ecaz from countless unfavorable resolutions. He believes the speaker's lectern is more powerful than any blade."

Mesa Ecaz

Mesa Ecaz

Difficulty: Hard
Abilities
  • Abandoning a Village refunds 100% of the Authority capture cost
  • Masterpieces in neutral Villages reduce their Siege duration by 15%
  • Masterpieces are built +100% faster

"Mesa Ecaz is the youngest daughter of Armanda. She is driven and smart, always trying to encourage the use of house resources toward supporting and benefiting the people."

Units

Squire

  • Health: 450 | Power: 10 | Armor: 7 | Supply: 100
  • Recruitment Cost: 40 Manpower | 4 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 8 Solari
  • Development required: None
  • Range: Melee
  • Abilities:
  • + Crusher: The target is Crushed (x1 max): -2 Armor
The squires have sworn to serve Ecazi nobility. They are used to taking the biggest blows from enemy forces, and focus on softening defenses for stronger units to steal the show

Musketeer

  • Health: 300 | Power: 21 | Armor: 0 | Supply: 100
  • Recruitment Cost: 30 Manpower | 3 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 6 Solari
  • Development required: None
  • Range: 35
  • Abilities:
  • + Thunder: The target is Stunned (x1 max): +10% damage received
  • − Ranged: Suffers penalties in melee combat
House Ecaz employs a lot of professional hunters, to keep the large game population of their home planet in check, feed the court, and provide diversion. During war times, they are often hired to chase a very different quarry

Fencer

  • Health: 300 | Power: 11 | Armor: 1 | Supply: 100
  • Recruitment Cost: 30 Manpower | 3 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 6 Solari
  • Development required: None
  • Range: Melee
  • Abilities:
  • + Deflection: -40% damage received from the current target
Fencers train all day, every day to be the best duelist in the universe. On the battlefield, they often take the heat off of their lesser peers

War Banner

  • Health: 300 | Power: 16 | Armor: 3 | Supply: N/A
  • Recruitment Cost: 300 Solari | 3 Command Points | 3 Fuel Cells
  • Recruitment Time: 3 Days
  • Upkeep: 12 Solari
  • Development required: National Mythos
  • Range: 25
  • Abilities:
  • + Inspired: Ecazi non-mechanical units at Medium Range are Inspired (x1 max): attacks deal +20% damage
  • + Demolition: Area damage; 30% Armor destroy chance
  • + Drone: Mechanical; does not attract Sandworms
A good banner is not just a piece of fabric. It's an embodiment of everything one fights for. As long as the War Banner stands, House Ecaz's unique blend of style and honor shall be felt by all on the battlefield

Knight

  • Health: 250 | Power: 25 | Armor: 2 | Supply: 100
  • Recruitment Cost: 100 Solari | 50 Manpower | 5 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 20 Solari
  • Development required: None
  • Prerequisites: 5,000 Hegemony
  • Range: Melee
  • Abilities:
  • + Nobility: +1 Armor per other Ecazi non-mechanical unit at Short Range (x10 max)
Ecazi nobility prides itself on its bravery and martial prowess. It is customary for young nobles to follow the path of the knight, to demonstrate in the fray that they indeed possess such qualities

Siren

  • Health: 230 | Power: 10 | Armor: 4 | Supply: N/A
  • Recruitment Cost: 3 Command Points | 9 Guild Favour | 3 Fuel Cells
  • Recruitment Time: 5 Days
  • Upkeep: 12 Solari
  • Development required: None
  • Building required: Spacing Guild Branch
  • Range: 35
  • Abilities:
  • + Demolition: Attacks deal damage in an area around the target
  • + Lured: Damaged enemy units suffer Lured — the next attack against them deals -15% damage
  • − Ship: Cannot investigate Discoveries or Villages; cannot occupy Villages; cannot target Village Buildings
The Siren's elegant form and graceful flight hides a dangerous anti-material weapon. It emits colorful patterns and focused noises towards its target, saturating sensors and softening the defenses of drones and ships

Monument

  • Health: 2000 | Power: 12 | Armor: 6 | Supply: N/A
  • Recruitment Cost: 100 Guild Favour
  • Recruitment Time: 8 Days
  • Upkeep: 50 Solari
  • Development required: None
  • Building required: Spacing Guild Branch
  • Range: 50
  • Abilities:
  • + War Anthem: Ecazi non-mechanical units at Long Range gain +30% damage
  • + Lullaby: Any non-mechanical unit at Long Range suffers -50% attack speed
  • − Frigate: Cannot investigate Discoveries or Villages; cannot occupy Villages; cannot target Village Buildings
The Monument of Eternal Grace is a representation of the flowing nature of Art, a demonstration of Ecazi craftsmanship, and a powerful weapon of war, all rolled into one

Whitmore

  • Health: 1000 | Power: 20 | Armor: 6 | Supply: 100
  • Recruitment Cost: 1000 Solari
  • Recruitment Time: 15 Days
  • Upkeep: 20 Solari
  • Development required: None
  • Prerequisites: 10,000 Hegemony
  • Range: 35
  • Abilities:
  • + Legendary Swordmaster: Can name a second Champion of a different type; every Champion gains +1% max Health per Champion's Trophy
  • + Frightful Champion: Gain +1 Power and +0.5 Armor per Champion's Trophy; consumes 1 Trophy every 4 seconds while active
A living legend of Ecazi martial tradition, Whitmore has claimed more Champions' Trophies than any warrior in memory — and intends to add more

Ilesa

  • Health: 600 | Power: 20 | Armor: 2 | Supply: 100
  • Recruitment Cost: 1000 Solari
  • Recruitment Time: 15 Days
  • Upkeep: 20 Solari
  • Development required: None
  • Prerequisites: 10,000 Hegemony
  • Range: 35
  • Abilities:
  • + Thorny Rose: Gain 20 Manpower upon building a Masterpiece; killing Ilesa on Ecazi territory costs the attacker 50 Landsraad Standing; Ecazi units at Long Range deal +3% damage per Masterpiece in neighboring Villages
  • + Saving Grace (1-day duration, 20-day cooldown): Upon reaching zero Health, Ilesa feigns death — triggering all relevant on-death effects — then immediately reappears at the Rally Point
As graceful off the battlefield as on it, Ilesa weaves Ecazi artistry into every action. Her enemies have learned too late that beauty and lethality are not mutually exclusive

House Ecaz Development Tree

Intelligence Network

Diplomatic Maneuvers

Spying Logistic

Counter Measures

Landsraad Support

Stealth Gear

Cosmopolitan Elegance ★

Political Art ★

Influential Plots ★

Local Dialect Studies

Lay of the Land

Native Artists ★

Prideful Crown ★

Outpost Logistics

Valuable Trinkets

Border Defense

Wonders of the Desert

Modular Parts

Artistic Aspirations ★

CHOAM Integration

Insulated Valley

Cultural Tourism ★

Riches of Arrakis

CHOAM Support

Survival Training

National Mythos ★

Martial Perfectionism ★

Inspiring Standard ★

Logistical Flourish ★

Parts Production

Military Propaganda

Siege Incentives

Unique Developments

★ nodes in the tree above are unique to House Ecaz.

Statecraft

Political Art [Statecraft] Unique

  • Gain 8 Influence upon building a Masterpiece
  • Any Charter claimed by House Ecaz cannot be proposed to vote

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Influential Plots [Statecraft] Unique

  • When out of Intel, Influence is used for mission preparation, assassination upkeep, and Assassin recruitment
  • +1 max Infiltration Cells in each faction's territory

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Cosmopolitan Elegance [Statecraft] Unique

  • Information levels rise and fall 50% faster
  • Agents on fields at max Information level produce +50% of every resource

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Expansion

Manichean Propaganda [Expansion] Unique

  • +1 Militia slot
  • Other factions lose 5 Influence when killing an Ecazi Militia

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Prideful Crown [Expansion] Unique

  • Villages at a distance of 2 regions from the Garden Resort gain: +40% Authority cost to Annex, +50% Militia Power, +50% Militia Health

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Native Artists [Expansion] Unique

  • Masterpieces increase relation with Sietches in the same region
  • Unlocks the Museum of Unbound Arts Building

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Economy

Artistic Aspirations [Economy] Unique

  • Gain 80 Solari upon building a Masterpiece
  • -50% cost to add a Building slot
  • Unlocks the Mason Guild Building in Foliage

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Cultural Tourism [Economy] Unique

  • Each Sanctuary provides +10 Solari production
  • Each Sanctuary provides +5 Water
  • Unlocks the Trade Agreement Treaty

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Military

National Mythos [Military] Unique

  • Unlocks the War Banner unit
  • -10% damage received by Ecazi units in a large area around the Champion

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Inspiring Standard [Military] Unique

  • War Banners produce 2 Manpower
  • Non-mechanical units in the same region as at least 1 War Banner regenerate Health 100% faster
  • Unlocks the Fusion Plant Building in Foliage

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Martial Perfectionism [Military] Unique

  • +5 Command Point
  • Units can pay +100% price to recruit in +50% time, gaining +20% Health, +20% Power, +100% Cost to heal permanently
  • Unlocks the Military Academy Building in Foliage

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Logistical Flourish [Military] Unique

  • When a Champion dies, get +50% units recruitment speed for 10 days
  • Unlocks the Command Post Building in Foliage
  • +1 Agent slot in Spacing Guild Information

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Unique Buildings

Buildings exclusively available to House Ecaz.

Village — Economy

Masterpiece Economy icon Masterpiece Economy

  • Cost: 100 Plascrete
  • Upkeep: None
  • Construction time: 2 Days
  • Development required: None
  • Factions: Ecaz
  • Counts as 2 buildings for Village Quirks
  • Not destroyed on Liberation
  • Destroying this building costs the attacker -10 Authority and -10 Landsraad Standing
A true expression of beauty, pure and untainted

Factions