Fremen Solidarity ★
Fremen Solidarity ★
- Immediately gain 60 relation with all Sietches
- +100% Agent recruitment speed
Fremen are the only people native to Arrakis and will do anything to protect their way against the offworlders. While their leader, Liet-Kynes, doesn't originally come from Dune, she is every bit as determined and attached to the planet as the next Fremen.
"Shimoom is a Fremen watermaster deeply devoted to the dream of transforming Arrakis through careful management of its most precious resource. His expertise in water conservation makes even the driest village a productive contributor to the Fremen cause."
"Jamis is a fierce and aggressive Fremen warrior, renowned for his skill in single combat and his unyielding hatred of all who would dominate Arrakis. His prowess in battle inspires his fellow fighters to push deeper into enemy territory."
"Ramallo is an elderly Sayyadina, a rogue Bene Gesserit Reverend Mother who successfully changed the Water of Life. She therefore possesses a vast knowledge inherited from her foremothers, and her immense wisdom makes her a reverend mother figure among the Fremen."
"Stilgar is the Naib—the leader—of Sietch Tabr, one of the most prominent Fremen communities on Arrakis. A wise and honorable leader, he has a soft spot for Chani Kynes, whom he regards as his niece."
These Fremen fighters are adept at maintaining a high efficiency in the harsh, arid environments of Arrakis. Dune is their homeworld, and they will always defend it
This demolition squad specializes in destroying enemy vehicles
Stealthy units specializing in melee combat, able to exploit weaknesses in the enemies' armor and striking where it hurts most
Fremen had to adapt their strategies to fight increasingly armored invaders. A small team wielding stolen offworld artillery can wreak havoc into enemies' air units, while remaining discreet and fast enough to evade the retribution
The elite Fremen warriors are completely fearless and dreaded by all. No unit is better fitted for skirmishes in the desert, even when grossly outnumbered
Made from an ornithopter carcass, the Spire differentiates itself by its superior firepower
Made from odds and ends of many ships, this airship can be customized to meet the needs of its makers
Daughter of Liet-Kynes and Fremen warrior, Chani moves through the desert like a ghost — unseen, untouchable, and lethal when she strikes
A seasoned Fedaykin commander, Otheym turns the Fremen's small numbers into an advantage — striking in precise, coordinated waves that overwhelm enemies before they can react
Fremen Solidarity ★
Sand Diplomats ★
Spying Logistic
Sietch Network ★
Landsraad Support
Stealth Gear
Nefarious Contracts
Insider Trading
Spying Mastery
Local Dialect Studies
Heir of Arrakis ★
Desert Wisdom ★
Native Customs
Desert Watchers ★
Outpost Logistics
Valuable Trinkets
Border Defense
Wonders of the Desert
Composite Materials
Arrakis Secrets ★
Freedom Fighters ★
CHOAM Integration
Sand Brotherhood ★
Shared Transcendence ★
Riches of Arrakis
Crew Training Program
CHOAM Support
Survival Training
Sky Grazing ★
Desert Trekkers ★
Recruitment Initiative
Stalwart Alliance ★
Parallel Training
Iday Alakrab ★
Military Propaganda
Siege Incentives
★ nodes in the tree above are unique to Fremen.
Buildings exclusively available to Fremen.
Windtrap Captures humidity from the air and produces a small amount of clean water out of it
Shai-Hulud Temple The guidance of Shai-Hulud strengthens the will of the people
Ceremonial Caves In deep caves, Fremen have their Spice orgy, a secret ritual communion fueled by powerful narcotics
Recycling Plant The Fremen have limited industrial capacities. They can however reach a decent output by scrapping and repurposing the invader's machines
The temple draws the faithful, strengthening their will to serve Arrakis, either through industrious work or combat against offworlders
The city hall centralizes the administrative formalities and acts as a nexus for your civic and political power
Sietches are powerful. Keeping good relations with them should be a priority
A mix of instinct and knowledge from locals can yield great harvests
Good thing the Empire doesn't know all that can be hidden within a Sietch
Worm riding can be vital in times of conflict
Whether by charm or false flag operations, locals can easily be convinced to strike their perceived enemy
Many blades are crafted here, as well as the very invaluable Crysknives
The Houses like to think they are master spies, and yet in their arrogance they ignore the many ears surrounding them every day
Arrakis still holds many secrets even the Fremen have not fathomed
The Fremen have a plan for their planet. That plan must stay a secret
The stellar reputation of House Atreides owes a lot to its leader's commanding style: firm yet honorable and fair. By imperial decree, the Atreides have just inherited the stewardship of Arrakis and have a lot of work to do to take over from the Harkonnens.
House Harkonnen shares its chilling reputation with its leader, Baron Vladimir Harkonnen. They have been called despotic, merciless, scheming and devious. And those are only their finer qualities.
There's a fine line between smugglers and full-fledged bandits, and Esmar Tuek is adept at walking that line. Smugglers can provide anything to anyone, provided they put the price… and do not look at the specifics too closely.
Fremen are the only people native to Arrakis and will do anything to protect their way against the offworlders. While their leader, Liet-Kynes, doesn't originally come from Dune, she is every bit as determined and attached to the planet as the next Fremen.
Imperial House Corrino has ruled the galaxy for ten millenia, and Shaddam IV intends to keep it that way. The situation on Arrakis calls for the direct intervention of the Padishah Emperor, who will use all His wit and the might of His administration to turn the war to His benefit.
House Ecaz is known for its touristic resorts, its recreational drugs, and its patronage for the Art. But behind this enticing exterior, the refined house and its no less refined ruler, Archduchess Armanda, are ruthless and efficient defenders of their interests.
House Vernius rules over Ix, the subterranean world of marvels where the Imperium's most advanced technology is forged. Driven from their homeworld by Bene Tleilax usurpers and their Sardaukar allies, Earl Rhombur Vernius has never stopped fighting to reclaim Ix — and with it, the unrivalled manufacturing power that made his house great.