House Corrino

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Imperial House Corrino has ruled the galaxy for ten millenia, and Shaddam IV intends to keep it that way. The situation on Arrakis calls for the direct intervention of the Padishah Emperor, who will use all His wit and the might of His administration to turn the war to His benefit.

List of Contents

Faction Bonuses

  • + Can use Imperial Edict on Landsraad Resolutions to switch their scope
  • + Villages have +1 Building slots
  • + Units from any faction that recently betrayed a Truce receive +10% damage from Corrino
  • − +100% Authority cost to annex Villages due to the distance from Main Base

At 5k Hegemony

  • + Can use Main Base Deployment on Corrino and neutral Villages once
  • + Can offer Imperial Mandate, which gives Sardaukar to another faction, as part of a trade

At 10k Hegemony

  • + Military Units gain +5% Power per faction with less CHOAM Shares
  • + Gain +1 Guild Favour production per faction with less CHOAM Shares

Councilors

Zum Garon

Zum Garon

Difficulty: Hard
Abilities
  • Military Units gain +15% Power for each faction currently in Truce with House Corrino
  • Can propose Imperial Mandate Landsraad Resolutions for free

"Zum Garon is a decorated Imperial military commander who has spent decades enforcing the Emperor's will across the Imperium. He views diplomacy as another form of warfare, using every truce as leverage to sharpen Corrino's military edge."

Gaius Helen Mohiam

Gaius Helen Mohiam

Difficulty: Easy
Abilities
  • Every Corrino vote placed on a Landsraad Resolution counts as double
  • Charter Support from House Corrino counts as double

"Gaius Helen Mohiam is the Reverend Mother and Truthsayer to Emperor Shaddam IV, a formidable Bene Gesserit whose influence over the Landsraad is unmatched. Her ability to detect truth and subtly bend minds makes her indispensable to the Emperor's political dominance."

Princess Irulan

Princess Irulan

Difficulty: Easy
Abilities
  • Non-major Village Buildings can be constructed one additional time in any Village

"Irulan is the eldest daughter of Shaddam IV. Her lack of brother makes her the prime candidate to become Empress at the death of her father. She received a Bene Gesserit education from her mother, but still keeps a strong ambition that often puts her at odds with the Emperor."

Hasimir Fenring

Hasimir Fenring

Difficulty: Hard
Abilities
  • Can investigate Discoveries everywhere, even without Agents
  • Each time a Discovery is resolved, Agent recruitment is accelerated by 1 day

"Hasimir Fenring was once part of the Bene Gesserit breeding program, candidate for the role of Kwisatz Haderach. He was abandoned by the Bene Gesserit because of a genetic defect. Serving as a mentat and assassin for Shaddam IV, he is also His closest friend."

Units

Conscript Swordsman

  • Health: 300 | Power: 13 | Armor: 3 | Supply: 100
  • Recruitment Cost: 30 Manpower | 3 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 6 Solari
  • Development required: None
  • Range: Melee
  • Abilities:
  • + Formation: Gain +1 Armor per ally Conscript Swordsman at Short Range (x2 max)
Conscripts are fierce fighters. They become stronger when supported by specialized units

Conscript Rifleman

  • Health: 300 | Power: 14 | Armor: 0 | Supply: 100
  • Recruitment Cost: 30 Manpower | 3 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 6 Solari
  • Development required: None
  • Range: 35
  • Abilities:
  • + Formation: Gain +1 Power per ally Conscript Rifleman at Short Range (x2 max)
  • − Ranged: Suffers penalties in melee combat
Conscripts are fierce fighters. They become stronger when supported by specialized units

Incinerator

  • Health: 400 | Power: 7 | Armor: 1 | Supply: 100
  • Recruitment Cost: 50 Manpower | 5 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 10 Solari
  • Development required: None
  • Range: 25
  • Abilities:
  • + Flamer: Damaged units accumulate Burned stacks; each stack increases damage received by 1% until end of combat
These shock troops are equipped with a device that throws burning napalm. This terrible weapon brings agonizing death to its target and awful nightmares to those who see it in action

Artillery Drone

  • Health: 400 | Power: 40 | Armor: 2 | Supply: N/A
  • Recruitment Cost: 500 Solari | 5 Command Points | 5 Fuel Cells
  • Recruitment Time: 5 Days
  • Upkeep: 20 Solari
  • Development required: Mechanization
  • Range: 80
  • Abilities:
  • − Siege Engine: Must be deployed to attack; cannot fire within short range; attracts Sandworms if deployed on sand
  • + Siege Weapons: Fires slowly in large area; 50% Armor destroy chance; +100% vs Flying Units
  • + Drone: Mechanical; does not attract Sandworms unless deployed on sand
Once stabilized, these remote-controlled mobile artilleries rain deafening shells on even well-defended positions. Make sure to keep the enemy away from them, as they are quite vulnerable at close range

Sardaukar

  • Health: 500 | Power: 17 | Armor: 5 | Supply: 100
  • Recruitment Cost: 100 Solari | 50 Manpower | 5 Command Points
  • Recruitment Time: 3 Days
  • Upkeep: 20 Solari
  • Development required: None
  • Prerequisites: 5,000 Hegemony
  • Range: Melee
  • Abilities:
  • + Executioner: Execute enemy units under 5% Health; threshold increases by 2% per allied unit at Medium Range (x20 max)
Elite troops of the Empire, the Sardaukar are widely considered the best fighters in the universe

Hammer

  • Health: 340 | Power: 22 | Armor: 5 | Supply: N/A
  • Recruitment Cost: 4 Command Points | 12 Guild Favour | 4 Fuel Cells
  • Recruitment Time: 5 Days
  • Upkeep: 16 Solari
  • Development required: None
  • Building required: Spacing Guild Branch
  • Range: 35
  • Abilities:
  • + Siege Weapons: Damaged units suffer -2 Armor
  • − Ship: Cannot investigate Discoveries or Villages; cannot occupy Villages; cannot target Village Buildings
The Hammer is a specialized bomber of the Imperium, designed to deliver high-caliber explosives with frightening precision and break any defensive position

Cronos

  • Health: 2400 | Power: 14 | Armor: 4 | Supply: N/A
  • Recruitment Cost: 100 Guild Favour
  • Recruitment Time: 8 Days
  • Upkeep: 50 Solari
  • Development required: None
  • Building required: Spacing Guild Branch
  • Range: 50
  • Abilities:
  • + Self-Repair: Recovers Health outside combat
  • + AA Cannons: Flying enemy units at Long Range receive +30% damage from all sources
  • + Demolition: Area damage; 30% Armor destroy chance
  • − Frigate: Cannot investigate Discoveries or Villages; cannot occupy Villages; cannot target Village Buildings
The Cronos is a symbol of the Imperium's power. It is equipped with powerful flanking cannons and the full infrastructure necessary to land shuttles

Wensicia

  • Health: 500 | Power: 16 | Armor: 2 | Supply: 100
  • Recruitment Cost: 1000 Solari
  • Recruitment Time: 15 Days
  • Upkeep: 20 Solari
  • Development required: None
  • Prerequisites: 10,000 Hegemony
  • Range: 35
  • Abilities:
  • + Beloved Princess: Grants +1 Training Slot while any Conscript is in recruitment; Conscripts at Long Range gain +1 Armor or +1 Power; -10% damage received per ally military unit at Long Range; commands 2 Laza Tiger pets (120 Atk, 200 HP, 2 Armor) that recover 50% Health daily outside combat
  • + Unexpected Reinforcements (15-day cooldown): Instantly heals all Conscript Swordsmen and Conscript Riflemen at Long Range by 50% of their max Health
Princess of House Corrino, Wensicia fights not on the front line but by ensuring those who do are never truly outnumbered

Captain Aramsham

  • Health: 1000 | Power: 20 | Armor: 5 | Supply: 100
  • Recruitment Cost: 1000 Solari
  • Recruitment Time: 15 Days
  • Upkeep: 20 Solari
  • Development required: None
  • Prerequisites: 10,000 Hegemony
  • Range: Melee
  • Abilities:
  • + Hand of the Emperor: Sardaukar cost -20% Manpower; Sardaukar at Long Range cannot have an execution threshold below 25%; gains Killing Flow whenever allied Sardaukar execute enemies; executes enemies under 5%, threshold raised by 2% per ally at Medium Range (x20 max)
  • + Finishing Move (3-day cooldown): Execution threshold rises to 50%; consumes 1 Killing Flow every 5 seconds; lasts until end of combat
Captain of the Sardaukar, Aramsham embodies the Emperor's will on the battlefield. Where he stands, the Sardaukar are unstoppable

House Corrino Development Tree

Absolute Power ★

Diplomatic Spying ★

Spying Logistic

Emperor Eyes ★

Landsraad Support

Stealth Gear

Nefarious Contracts

Insider Trading

Spying Mastery

Megalopolis ★

Imperial Administration ★

Administrative Consolidation ★

Outpost Logistics

Valuable Trinkets

Border Defense

Wonders of the Desert

Modular Parts

Advanced Engineering

CHOAM Integration

Integrated Costs ★

Geothermal Condensers

Riches of Arrakis

CHOAM Manipulation ★

Survival Training

Imperial Command ★

Energy Efficiency

Parallel Training

Parts Production

Imperial Protocols ★

Siege Incentives

Unique Developments

★ nodes in the tree above are unique to House Corrino.

Statecraft

Absolute Power [Statecraft] Unique

  • Proposing a Non-aggression Pact has no cost if no Truce is active
  • Gain 5 Landsraad Standing on Council opening if at least one Truce is active
  • Unlocks the Landsraad Quarters Building in Imperial Base

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Diplomatic Spying [Statecraft] Unique

  • +2 Influence production per Agent assigned on a faction in Truce
  • +2 Intel production per Agent assigned on a faction in Conflict
  • Unlocks the Political Agreement Treaty

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Emperor Eyes [Statecraft] Unique

  • Fills Counterintelligence slots with 3 unmovable Emperor Eye Agents
  • -50% Military Units costs while the victim of a treason

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Expansion

Megalopolis [Expansion] Unique

  • -10% construction costs in Imperial Base
  • Corrino Villages neighbouring Imperial Base get: +3 Water, -10% construction cost

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Imperial Researchers [Expansion] Unique

  • +1 Knowledge per completed district
  • Unlocks the Research Agreement Treaty

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Imperial Administration [Expansion] Unique

  • Effects of Village quirks are applied 1 more time in ally Villages neighbouring Imperial Bases
  • Unlocks the Investment Office Village Building

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Administrative Consolidation [Expansion] Unique

  • -20% Solari Upkeep in ally Villages with 4 or more Buildings of the same type
  • Unlocks the Emperor Monument Building in the Imperial Base

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Economy

Solid Materials [Economy] Unique

  • +15 Plascrete Production
  • Buildings have +1000 Health

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CHOAM Manipulation [Economy] Unique

  • Each 1% of CHOAM Shares grants: +0.5% Military Unit Power, +1% chance of detecting an enemy operation

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Integrated Costs [Economy] Unique

  • Ally Villages neighbouring Imperial Base get: +10 Solari production, -30% Major Building Solari upkeeps

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Military

Imperial Command [Military] Unique

  • Can use Airfields of factions in Truce
  • No Supply drain in regions owned by factions in Truce
  • Unlock the second gear slot in the Armory

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Imperial Protocols [Military] Unique

  • +10 Command Point
  • -20% damage received for Military Units in regions where Corrino has numerical superiority

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Factions